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PDF) Evaluating the Effect of Gamification on the Deployment of Digital Cultural Probes for Children
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SMARTLIFE - Smart Clothing Gamification To Promote Energy-related Behaviours Among Adolescents - Aitex
Signals, Free Full-Text
Shreyas' Gamification Bot on X: RT k_triquet: Enjoying+Exploring #ICT2018 Exhibition - thanks #SmartLifeProject for the interesting insights on your playful use of #wearables with youth ict2018eu
SmartLife smart clothing gamification to promote energy-related behaviours among adolescents
SmartLife smart clothing gamification to promote energy-related behaviours among adolescents